cool inventor of things ⚙️ declɑn steelsong (
clockworksoul) wrote2023-05-15 08:38 pm
ON WORLD INVENTIONS 🔧 duocaeli
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Raven's Cry
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MAGICAL ITEM ✦ requires attunement ✦ for V
This magical cane has all the benefits of V’s original weapon, as well as some new ones.
Twisting the handle causes the shaft of the cane to transform into a blade. This blade is considered a magical weapon, granting +1 to damage and attack.
The cane has 4 charges. Pressing the small trigger mechanism under the cane’s handle will have the following effects:
✦ SWORD BURST: Expend one charge to cast the cantrip sword burst. Each creature in range must succeed on a Dexterity saving throw of 16 or take 2d6 force damage.
✦ THUNDERWAVE: Expend two charges to cast the spell thunderwave. Each creature in range must make a DC 16 Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.
Raven's Cry regains 1d4 of its expended charges each day at dawn.
This magical cane has all the benefits of V’s original weapon, as well as some new ones.
Twisting the handle causes the shaft of the cane to transform into a blade. This blade is considered a magical weapon, granting +1 to damage and attack.
The cane has 4 charges. Pressing the small trigger mechanism under the cane’s handle will have the following effects:
✦ SWORD BURST: Expend one charge to cast the cantrip sword burst. Each creature in range must succeed on a Dexterity saving throw of 16 or take 2d6 force damage.
✦ THUNDERWAVE: Expend two charges to cast the spell thunderwave. Each creature in range must make a DC 16 Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.
Raven's Cry regains 1d4 of its expended charges each day at dawn.
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Titania
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MAGICAL ITEM ✦ requires attunement ✦ for Juni
This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to glow, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.
The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a DC 16 Constitution saving throw.
Or, the wielder may use an action to expend 1 charge to narrow the glow of the weapon to a 20-foot radius, granting the effects of faerie fire. Any creature in the area when the spell is cast is outlined in rainbow-colored light if it fails a DC 16 Dexterity saving throw. This effect moves with the weilder and is not stationary.
The weapon regains 1d4 expended charges daily at dawn.
This magic weapon grants a +1 bonus to attack and damage rolls made with it. While holding it, the wielder can take a bonus action to cause it to glow, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. The wielder can extinguish the light as a bonus action.
The weapon has 4 charges. As a reaction immediately after being hit by an attack, the wielder can expend 1 charge and cause the attacker to be blinded until the end of the attacker's next turn, unless the attacker succeeds on a DC 16 Constitution saving throw.
Or, the wielder may use an action to expend 1 charge to narrow the glow of the weapon to a 20-foot radius, granting the effects of faerie fire. Any creature in the area when the spell is cast is outlined in rainbow-colored light if it fails a DC 16 Dexterity saving throw. This effect moves with the weilder and is not stationary.
The weapon regains 1d4 expended charges daily at dawn.
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SENATOR JR.
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MAGICAL ITEM ✦ requires attunement ✦ for Pinocchio
This miniature clockwork ram is covered in a layer of soft fur that is perfect for hugging and cuddling. With a spoken command, the ram springs to life, and will behave as a small pet, following the person who spoke the command at a short distance. While active, it will follow basic instructions (“come”, “sit”, “roll over”, etc). Speaking the command again will cause it to go inactive.
When hugged, the ram gives the ability to cast beast bond on the next living beast touched. This effect can be used once a day, and recharges at dawn.
If the toy is damaged, it can be repaired with the use of the mending cantrip.
This miniature clockwork ram is covered in a layer of soft fur that is perfect for hugging and cuddling. With a spoken command, the ram springs to life, and will behave as a small pet, following the person who spoke the command at a short distance. While active, it will follow basic instructions (“come”, “sit”, “roll over”, etc). Speaking the command again will cause it to go inactive.
When hugged, the ram gives the ability to cast beast bond on the next living beast touched. This effect can be used once a day, and recharges at dawn.
If the toy is damaged, it can be repaired with the use of the mending cantrip.
